Friday, January 29, 2010
Tuesday, January 26, 2010
Discovery, 13 Points
winning the toss, the unnamedplayer wisely ignores the bottom left waterfall and takes the wood+brick on the top right, blue plays safe as well but red foolishly goes for the mirage.
and it wasnt a mirage in this game, red playing well, by the books, little or no negativity in the game, from all players, we have had a very fair game, and the unnamedplayer winning by the slightest of margins. gaining a few points, lets hope the bad spell is over.
Monday, January 25, 2010
Sunday, January 24, 2010
Big Gold Island, 13 points
the unnamed player played the worst innings of all.. what was he thinking? there were some excellent 8-9-5 spots on the map but winning the dice he went for the 6-9-3 waterfall, which in itself is not a bad move, just that by the time the second settlement was to be placed, all good positions had been take, forcing the unnamedplayer to play a negative strategy.. which would also have worked well enough, but today was just not the day.
red on the other hand played well, played with a cool head and had control over most of the game. luck favored red, but it was well deserved.
the unnamedplayer played really really bad.. he shouldnt have begun the game in the mood he was in, and for that mistake he has been well punished with a whooping -20.
Saturday, January 23, 2010
Doughnut of Plenty, 13 points
blue started off with humble numbers, and played really well, put himself in a very strong position and looked good to win towards the end.
white invested well in development cards.
the unnamedplayer never bought development cards... i think that if you buy a very early development card and it is a victory point, you are put off the entire strategy for the game, sadness creeps in and you lose faith in the cards.
looking at the map, one can see how strongly is the unnamedplayer placed and how well blue played with his poor numbers (the waterfall-6 really helped, and no 7s rolled)
all in all a good game, but victory matters little when you get six points for all the effort.
Thursday, January 21, 2010
Discovery, 13 Points
going back to the lands of Discovery, against a golden tab player with 200 points.
winning the toss, putting the first settlement on the 6-5-9 top right. thats a lesson i learnt a long time ago.. never trust the bottom left region.. it seems fair but is the precursor to a very locked game.
red foolishly fell in the trap, but not hard as blue had immense bad luck.
so the lessons of Discovery hold true, one does indeed have a better chance while going for the road and the stone ports, because the road does open hidden tiles and the stone is useful for upgrading, trading and development cards.
gaining 20 points, this game nullifies the damage caused by the last few games, and the unnamed player is on 110 at the moment.
over to you ravi.
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